Render from Inside Unity where the landscape is integrated with the rest of the surrounding landscape.
Render from Houdini
Reference-picture
LOD0
LOD1
LOD2
LOD3
LOD4
I used vertexcolors to make it easier to apply textures in the right places. For the final result I extracted different mask from the orthopphoto and projected them onto the mesh with different materials but this gave me a very good baseline to work with.