Houdini
Houdini
Substance Painter
Substance Painter
DaVinci Resolve
DaVinci Resolve

The video is rendered with Solaris and Karma XPU 

Copernicus mask for driving materialchange

The mask is made in Copernicus where I imported hit attributes on the UVs of the statue where the falling rocks hits it. This is then connected into a Block loop which reads them and grows with the help from fractal noise and dilate erode. This mask was then written to disk and imported to drive a materialX between the rock and marble material. 

COP-net built with adjacency

Substance Materials blending by the mask. Every folder is representing one channel - Roughness, Basecolor, Normal and Bump-map. These are driven from the mask and goes into a materialX Stadard Surface.

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